I'm currently trying to use NetworkServer.ReplacePlayerForConnection() to switch between two gameobjects. One of these objects is the player spawned by the network manager, and another is a previously spawned gameobject. The first time I switch from the player to the other gameobject it works fine and switches, making isLocalPlayer false on the player object and setting isLocalPlayer to true on the gameobject. However, when I switch back to the player, it tells me the following message:...
Using ReplacePlayerForConnection to switch between two GameObjects
Using ReplacePlayerForConnection to switch between two GameObjects