I have an Element object in my game currently, that spawns on my map in random locations, and in the script I modify the ID of that object before I spawn it over the network. For the Host, the IDs are all changed to the correct numbers, but for the Client, all of the IDs are set to the original number in the object. I was wondering if it's possible for that ID value to be consistent over the network.
This is what the Command looks like for spawning:
Spawning object with modified script over network 5.3.2
This is what the Command looks like for spawning:
Code (CSharp):
- [Command]
- void...