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Proper way to destroy NetworkMatches

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What's the proper way to destroy a NetworkMatch?

When I try to use DestroyMatch on the NetworkMatch with either creating a DestroyMatchRequest with the networkId set or just passing the networkId from the MatchInfo I get the following Response:
I'm basically making a game that automatically matches up two people at "random".
I first search the MatchList and if...

Proper way to destroy NetworkMatches

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