How do I do this?
I'm oblivious atm, and can't find a solution to it, I've read every single thing I could find on the internet but nothing has helped me..
When a new player connects, players that were already connected before don't update for him..
While for an already connected player, that new player that just connected looks as it should..
Here's my code:
Make each player have unique name & material
I'm oblivious atm, and can't find a solution to it, I've read every single thing I could find on the internet but nothing has helped me..
When a new player connects, players that were already connected before don't update for him..
While for an already connected player, that new player that just connected looks as it should..
Here's my code:
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- using UnityEngine.Networking;
- using UnityEngine.UI;
- public class...