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Network Animator questions

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Unless someone can point me in the right direction to learn how you can synchronize animations over the internet (using UNET), I'm stuck with using the Network Animator for now. With it, I've come across a couple problems that hopefully I can get help with.

1. Is there any way to change what channel it sends packets on? I don't use Network Transform (because it doesn't smooth Transform movements), and my own Networked Movement script is sending it through unreliable at my own time step....

Network Animator questions

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