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Unet Timeouts

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Hello,

I've remake may whole netcode with the new Unet API.

But now there is a problem, The game disappers form the matchmaking list and connected clients will also disconnected because of a Timeout, but the server is still running:


I've tested like this:
Server and host on the same machine (Unity Editor + Build).

should there additonal options or is this a bug in Unity?

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