Hello,
I've remake may whole netcode with the new Unet API.
But now there is a problem, The game disappers form the matchmaking list and connected clients will also disconnected because of a Timeout, but the server is still running:
I've tested like this:
Server and host on the same machine (Unity Editor + Build).
should there additonal options or is this a bug in Unity?
I've remake may whole netcode with the new Unet API.
But now there is a problem, The game disappers form the matchmaking list and connected clients will also disconnected because of a Timeout, but the server is still running:
I've tested like this:
Server and host on the same machine (Unity Editor + Build).
should there additonal options or is this a bug in Unity?