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Sync'ing between isLocalPlayer and !isLocalPlayer

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Intro for the interested ones:
I have an existing project that I use for quite a while. It makes use of UNet but I'm actually not creating a "Multiplayer Game" but a "distributed multi PC application". There is a host and several clients. All show the same scene. Interaction (currently) is done only on the host, each client shows a different part of the scene (by having different camera settings depending on the PC).

That's why I actually am not in need of a "Player" object.

Now I...

Sync'ing between isLocalPlayer and !isLocalPlayer

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