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Has someone ever successfully made a game with [server] linux - [client] webGL ??

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Hi ,

I am struggling hard to make my game run with [server] linux - [client] webGL.
When the client are standalone or editor it works well if the "useWebsocket" is off.
When the "useWebsocket" is on the game dont run anymore on editor or standalone,
but it runs on WebGL for a few seconds then it crashes the server side ( headless linux) wich i must then restart.

So i got a simple question, do you know a project that is running in this configuration:
[server] linux - [client] webGL
just...

Has someone ever successfully made a game with [server] linux - [client] webGL ??

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