Hi, this is my first network expirience with unity, so i bump into a problem. I have character which can ride the spawned horse. Everything works fine with a Host, player can mount the horse and control it, movement and animation synchronize with the clients just fine. BUT all of the clients can't control the horse. I know i'm doing smth wrong, but i don't know where to dig. Horse script:
Only Host runs the script, clients don't.
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- using UnityEngine.Networking;
- public class...