Hi, I've run into a problem when I have multiple instances of a script attached to a single networked object. When I call an RPC on the server script, it gets called only on one of the client scripts always (regardless of which server script called it). Here's an extremely simple test script:
ClientRPCs and multiple script instances on a single object
Code (csharp):
- using UnityEngine;
- using UnityEngine.Networking;
- using System.Collections;
- public class DummyMessage : NetworkBehaviour {
- [SerializeField]
- [ServerCallback]...