I see no pooling plugins on the Asset Store that work with Photon or any other networking plugin. Some notable problems that I would think need to be overcome:
1) RPC calls (at least with Photon) cannot return anything, so you can't do anything after you activate the game object, such as parent it or whatever because you can't return a Transform or anything.
2) No built in list of "game objects by view id" to find the same object on each client and do the same thing to it (activate /...
How to make pooling work in a multiplayer game? We want smooth performance.
1) RPC calls (at least with Photon) cannot return anything, so you can't do anything after you activate the game object, such as parent it or whatever because you can't return a Transform or anything.
2) No built in list of "game objects by view id" to find the same object on each client and do the same thing to it (activate /...
How to make pooling work in a multiplayer game? We want smooth performance.