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How to make pooling work in a multiplayer game? We want smooth performance.

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I see no pooling plugins on the Asset Store that work with Photon or any other networking plugin. Some notable problems that I would think need to be overcome:

1) RPC calls (at least with Photon) cannot return anything, so you can't do anything after you activate the game object, such as parent it or whatever because you can't return a Transform or anything.
2) No built in list of "game objects by view id" to find the same object on each client and do the same thing to it (activate /...

How to make pooling work in a multiplayer game? We want smooth performance.

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