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Handling of Scene Objects: Only disabled when under active parent?

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I'm trying to enable multiplayer for a game that's already fairly deep into development, and I have plenty of scene state that I need to synchronize. Having one scene for single player and one for multiplayer is not an option.

The first issue I ran into was that scene objects with NetworkIdentity were disabled on start, so I can't simply add networking to my existing objects because that would break single-player gameplay by disabling critical objects.

Now, one possible solution to this is...

Handling of Scene Objects: Only disabled when under active parent?

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