This sounds a bit odd:
I got SpawnWithClientAuthority objects that are working pretty well. For some of these objects, I'm using the "Sync Transform" mode and I'd like them to only sync the rotation. Sync Transform, however, includes the object's position as well... which is not needed in this particular case.
Imagine, if you will, an shooter where the player's head rotates independently from the body. The body tracks the position, so I don't need to track the position for the head too;...
Network Transform : Rotations only?
I got SpawnWithClientAuthority objects that are working pretty well. For some of these objects, I'm using the "Sync Transform" mode and I'd like them to only sync the rotation. Sync Transform, however, includes the object's position as well... which is not needed in this particular case.
Imagine, if you will, an shooter where the player's head rotates independently from the body. The body tracks the position, so I don't need to track the position for the head too;...
Network Transform : Rotations only?