My network code works fine in Unity 5.2.4 and after upgrading to 5.3.3 I am getting this new error after running the game and hitting my "Start Server" button:
Local invoke: Failed to find local connection to invoke handler on [connectionId=0] for MsgId:37
Then the editor pauses the game and I have to stop playing.
This is the line of code the error refers me to:
if(Net_base.client.connection) ClientScene.AddPlayer(Net_base.client.connection, 1);
What does this error mean? I...
Error after upgrading Unity on previously good code
Local invoke: Failed to find local connection to invoke handler on [connectionId=0] for MsgId:37
Then the editor pauses the game and I have to stop playing.
This is the line of code the error refers me to:
if(Net_base.client.connection) ClientScene.AddPlayer(Net_base.client.connection, 1);
What does this error mean? I...
Error after upgrading Unity on previously good code