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Can I separate the player script into clientplayer and serverplayer?

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UNet is awesome. But I don't think mixup the client and server script is a good idea.

When my project grow bigger, the player script become unmaintainable.


For example,

1 Two different methods belong two client and server can't have same name, I have to add Svr and Cli prefix to almost every methods.


2 I can't designate member vars as server-only or client-only vars.


In my code, Almost every method have a explicit designation.


Glad to hear feedback. Thanks.

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