I've been trying to roll my own movement/position syncing, and was wondering about how much packet loss I should try and develop it around. Unity's Network Simulator seems kinda broken to me (it doesn't actually simulate lag or packet loss), so I've been using Clumsy.
Even with much higher packet loss values (upwards of 50%, although I'm pretty sure I've read other posts that said even 10% is too much) my movement works pretty well, when the two instances are actually connected and it just...
Packet loss
Even with much higher packet loss values (upwards of 50%, although I'm pretty sure I've read other posts that said even 10% is too much) my movement works pretty well, when the two instances are actually connected and it just...
Packet loss