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Why cant I change the name on the client?

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Code (CSharp):
  1.     public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
  2.     {
  3.         //base.OnServerAddPlayer(conn, playerControllerId);
  4.         for (int i = 0; i < SpawnPoints.Count; i++)
  5.         {
  6.             if (SpawnPoints[i].Occupied == false)
  7.             {
  8.                 //init
  9.                 //base.OnServerAddPlayer(conn, playerControllerId);
  10.                 GameObject player = (GameObject)Instantiate(playerPrefab, SpawnPoints[i].Point.position,...
Why cant I change the name on the client?

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