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RTS Lockstep System - Concerns about Cheating

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Hi,

so I am just starting to implement multiplayer in my RTS style game and now that I read some articles about RTS multiplayer and networking the Lockstep model seems like the only System to fit an RTS multiplayer.

But how does this System handle cheating. Normally you have a masterserver calculating everything and storing information about units like health etc. but now with the lockstep system this is all calculated on the very on game instance. Wouldn't it be easy to manipulate the...

RTS Lockstep System - Concerns about Cheating

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