I'm working on a 2d mobile football game - whole game consists of just two players and one ball. Recently I've been asked to implement online multiplayer to support online PvP, instead of just using AI opponents.
When I first started working on this project there was some legacy multiplayer code which worked like the following: Player who would create the room would be the authoritative player and would run the entire game logic, while the player who would connect to the room would be client...
Looking for advice in multiplayer synchronization for a simple 2d game
When I first started working on this project there was some legacy multiplayer code which worked like the following: Player who would create the room would be the authoritative player and would run the entire game logic, while the player who would connect to the room would be client...
Looking for advice in multiplayer synchronization for a simple 2d game