Greetings,
As development moves forward with a project, we've elected to switch from NetworkManager to NetworkLobbyManager to create an easy connection interface that players can 'ready-up' in prior to starting the game session. I've replaced the previous NetworkManager with NetworkLobbyManager which was nice and easy due to the inherited functionality, but we've hit a very interesting error.
The scene has two spawn points, (it's a two player cooperative title) and the spawn system is...
NetworkLobbyManager ( VR ) . Spawn points work as intended when hosted from editor, fail in player.
As development moves forward with a project, we've elected to switch from NetworkManager to NetworkLobbyManager to create an easy connection interface that players can 'ready-up' in prior to starting the game session. I've replaced the previous NetworkManager with NetworkLobbyManager which was nice and easy due to the inherited functionality, but we've hit a very interesting error.
The scene has two spawn points, (it's a two player cooperative title) and the spawn system is...
NetworkLobbyManager ( VR ) . Spawn points work as intended when hosted from editor, fail in player.