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Buttons with Networking

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Hello,

I've been struggling with this issue ever since I started learning networking with Unity. I am making a game where players press buttons on in-game control panel to operate a ship.

It seems that all [commands] must be called by a script that is attached to the player object, is this true?

So if I have a button in game that says "turn ship right", the player script would have to know where the ship controller is and tell it directly to turn right, which will be difficult if we have...

Buttons with Networking

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