I am updating our app to uNet and I'm having trouble getting my players to spawn.
We have a struct containing several enums, for each body parts. so it could define a player with faceA arms B and feet Z. Reading that structure, we instantiate several prefabs, merge the meshes, and end up with one nice player.
Thing is, spawning that through uNet doesn't seem to work, as we don't have a "playerPrefab". We build the whole thing from the struct we get. I tried generating such a player and...
Spawning custom players (not prefabs)
We have a struct containing several enums, for each body parts. so it could define a player with faceA arms B and feet Z. Reading that structure, we instantiate several prefabs, merge the meshes, and end up with one nice player.
Thing is, spawning that through uNet doesn't seem to work, as we don't have a "playerPrefab". We build the whole thing from the struct we get. I tried generating such a player and...
Spawning custom players (not prefabs)