Hey Guys,
I need help with my script. I dont now how Sync the Position of the Player with the Network.
Photon Network Player Position Sync
I need help with my script. I dont now how Sync the Position of the Player with the Network.
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- private bool _isMultiplayer = true;
- private bool _isNix = false;
- private bool _isDiss = false;
- private bool isEscapeMode = false;
- public int a = 0;
- public int b = 0;
- public int c = 0;
- public int d = 0;
- public Transform spawnpoint;
- void...