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Client prediction and Physics

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Hello.

For my online game I am using unity's physics engine for the character movement. Since it's not exactly a physics based game, I just instantly apply a constant velocity ( I may use more of the physics engine in the future and it is currently primarily used for collision detection ).
My problem is, when the player sends a move command to the server, the server will eventually answer with a position, I want to predict this position, but I dont't know how todo that.
I made games before...

Client prediction and Physics

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