So I have a game board that is a 2d array of map cells. Each map cell is a class with various enums, ints and bools. The changes to the board happen on the server, but the clients have to see those changes, so I suppose the board exists on both the server and clients.
If I make the MapCell class inherit from NetworkBehavior, can I use the SyncVar attribute on it's fields and have it all work magically? Or does each map cell need to be an actual prefab with a NetworkIdentity component? Do I...
Syncing a game board to a client
If I make the MapCell class inherit from NetworkBehavior, can I use the SyncVar attribute on it's fields and have it all work magically? Or does each map cell need to be an actual prefab with a NetworkIdentity component? Do I...
Syncing a game board to a client