Hello!
So basically, I have a scene called "Client Settings" where when the Client runs the build, they are taken to. Note: the Client has not yet connected to the server. From "Client Settings", the Client enters a nickname. This nickname is important, as it is the basis for other code that searches through a mySQL database that searches for that nickname to see if there is a match (basically the beginnings of a login system).
As it currently stands, I have an incredibly hack way...
What is the best way to transfer information to the Server from a Client that hasn't been started ye
So basically, I have a scene called "Client Settings" where when the Client runs the build, they are taken to. Note: the Client has not yet connected to the server. From "Client Settings", the Client enters a nickname. This nickname is important, as it is the basis for other code that searches through a mySQL database that searches for that nickname to see if there is a match (basically the beginnings of a login system).
As it currently stands, I have an incredibly hack way...
What is the best way to transfer information to the Server from a Client that hasn't been started ye