UPDATE:
Due to the requests, I have created a DEMO project for you guys. Simply change the IP & Port in the server & client scripts and try it out. Build the server scene into an exe, and run it. Then run the client code in the editor and watch the console. ENSURE YOU SET THE PLAYER SETTINGS TO RUN IN BACKGROUND
Download: https://dl.dropboxusercontent.com/u/113459534/NetworkDemo.zip
So I noticed Unity's network system is a bit... useless in certain situations....
My Networking System! Here for all of you to use!
Due to the requests, I have created a DEMO project for you guys. Simply change the IP & Port in the server & client scripts and try it out. Build the server scene into an exe, and run it. Then run the client code in the editor and watch the console. ENSURE YOU SET THE PLAYER SETTINGS TO RUN IN BACKGROUND
Download: https://dl.dropboxusercontent.com/u/113459534/NetworkDemo.zip
So I noticed Unity's network system is a bit... useless in certain situations....
My Networking System! Here for all of you to use!