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NetworkManager not spawning user data properly

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So what I have is a menu scene where players can create their characters and save using playerprefs. then they can load the game and theyll enter the scene with networkmanager.

When players load theyll be loading their own respective data and I've made my own network manager so that it will spawn depending on the players saved data.

So for example if im a knight class then it will spawn a knight prefab for me
If my friend joins and hes a mage then it will spawn a mage prefab for him.

The...

NetworkManager not spawning user data properly

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