I'm considering a project where I think we would want to write a custom server. It would run persistently and do all the data storage & crunching, and clients (written in Unity) would connect to it over TCP/IP as players play.
Any suggestions on where I could host such a server? I'd prefer a Linux host (or OS X, if such things exist), but could do Windows if necessary. And I'd rather not spend more time playing sysadmin (especially with regard to security) than absolutely necessary....
Where to host a custom C# server?
Any suggestions on where I could host such a server? I'd prefer a Linux host (or OS X, if such things exist), but could do Windows if necessary. And I'd rather not spend more time playing sysadmin (especially with regard to security) than absolutely necessary....
Where to host a custom C# server?