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UNET authoritative server general questions

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Hey, I'm working on a mobile real time multiplayer game using UNET, and wanted to ask some general questions - they aren't really related to each other:
  1. Is UNET production ready? Does any released game use it in large scale?
  2. Is UNET's WebSockets production ready? Does it add any overhead / fit to be used as a solution for high paced network communication?
  3. Assuming I want to make sure that my client and server simulations are the same, I decided to implement all logic on the...

UNET authoritative server general questions

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