Hey, I'm working on a mobile real time multiplayer game using UNET, and wanted to ask some general questions - they aren't really related to each other:
UNET authoritative server general questions
- Is UNET production ready? Does any released game use it in large scale?
- Is UNET's WebSockets production ready? Does it add any overhead / fit to be used as a solution for high paced network communication?
- Assuming I want to make sure that my client and server simulations are the same, I decided to implement all logic on the...
UNET authoritative server general questions