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Codıng is Hell need a superhero

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using UnityEngine;
using System.Collections;


public class NetworkManager : MonoBehaviour {
public Transform[] SpawnNoktalari;
// Use this for initialization
void Start () {
PhotonNetwork.ConnectUsingSettings("1");

}

void OnGUI()
{
GUILayout.Label(PhotonNetwork.connectionStateDetailed.ToString());


}
void OnJoinedLobby()
{
Debug.Log("Lobidesin");
PhotonNetwork.JoinRoom("YuDe");
}
void OnPhotonJoinRoomFailed ()
{
Debug.Log("Oda Bulunamadı");...

Codıng is Hell need a superhero

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