Basically what I want to achieve, is that my Multiplayer environment consists of a server who does all the calculations and game logic and the clients just retrieve position, action and state of the environment and display this. They then just deliver to the server a constant stream with the current input of the client. A typical thin client setup.
My main question here is, as my setup would need the server to have a dedicated GPU, otherwise I can use Unity and in other words, any 3D...
Unity for Multiplayer Thin Client's possible?
My main question here is, as my setup would need the server to have a dedicated GPU, otherwise I can use Unity and in other words, any 3D...
Unity for Multiplayer Thin Client's possible?