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Jerky movement on other clients than the host

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Hello, let's say that player 1 is the host, and player 2 is just a player that joined the game.

On the screen of player 1, the movement of the player 2 looks very smooth.
But, on the screen of player 2, the movement of player 1 looks very jerky and bad, while there is a function to smooth the position of each player.

Does anyone know why this happens?

One more question, I don't know what happened, but now I can't create a local server with the Unity running and then have another...

Jerky movement on other clients than the host

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