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Advice on large scale econonomic mmo

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Hi All!

I've been playing around with economic simulation type things in unity, and I was wondering what, in broad strokes, tools could I use to implement a large multiplayer system.

Understand that this is just me feeling the waters, trying to work out if this is even possible within unity, but I'm interested in seeing just how much work it would be to make the space themed economic mmo I have in my head.

What I am envisioning is a three level type game:

-- Galaxy map: think...

Advice on large scale econonomic mmo

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