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Is this a bug with the NetworkLobbyManager?

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So pretty much anyone can do this with an empty project.

Set up a NetworkManager with the NetworkLobbyManager script attached. Set the required defaults- a Lobby scene, a Game Scene, a Lobby Player Prefab, and a Game Player prefab. Set the Player Prefab also, and make sure Auto Create Player is checked. Add the NetworkManagerHUD to the NetworkManager GameObject in the Lobby Scene.

I added a "DontDestroyOnLoad" call to the LobbyPlayer script.

Build the application. Use the NMHUD to Start...

Is this a bug with the NetworkLobbyManager?

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