I have two scenes. The first, starting scene has my NetworkManager, which is set to "DontDestroyOnLoad". On this scene, all my scene objects synchronize correctly between client and server. However, when I change scene (using Application.LoadLevel, first on server, and then on client via a network message), the scene objects with NetworkBehaviours don't activate (on either server or client). Even if I manually activate them, they do not synchronize.
I see a few warnings on the client of...
Scene objects not synchronized on scene change.
I see a few warnings on the client of...
Scene objects not synchronized on scene change.