Quantcast
Channel: Multiplayer
Viewing all articles
Browse latest Browse all 16796

Scene objects not synchronized on scene change.

$
0
0
I have two scenes. The first, starting scene has my NetworkManager, which is set to "DontDestroyOnLoad". On this scene, all my scene objects synchronize correctly between client and server. However, when I change scene (using Application.LoadLevel, first on server, and then on client via a network message), the scene objects with NetworkBehaviours don't activate (on either server or client). Even if I manually activate them, they do not synchronize.

I see a few warnings on the client of...

Scene objects not synchronized on scene change.

Viewing all articles
Browse latest Browse all 16796

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>