Hi,
Just reading up on Photon (and other networking options).
It is possible with Photon to have two players connected (two separate connections to a room) from one client?
Just wondering if it's possible to build a 'development mode' that runs two or more instances of the game in the Unity editor, split screen, for rapid development/testing? - it looks like Photon relies heavily on a static PhotonNetwork class - can't see an obvious way to create multiple instances of that?
How are...
[Photon] 2 players on one client? / MP testing in general
Just reading up on Photon (and other networking options).
It is possible with Photon to have two players connected (two separate connections to a room) from one client?
Just wondering if it's possible to build a 'development mode' that runs two or more instances of the game in the Unity editor, split screen, for rapid development/testing? - it looks like Photon relies heavily on a static PhotonNetwork class - can't see an obvious way to create multiple instances of that?
How are...
[Photon] 2 players on one client? / MP testing in general