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Network Mulitple Scene Instances

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HI All,

I'm writing a network poker game as a Proof of Concept. Basically its Tournament Poker so say there are 27 players and 9 people to a table. The Lobby runs (this is working) until 27 players are registered and then I want to spawn 3 Tables and allocate 9 players to each table.

What I am trying to figure out is how do I allocate each player to a separate instance of each game.

I'm thinking I can run 3 Instances of "Table" scene (using additive scenemanager) , but how do I tell...

Network Mulitple Scene Instances

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