So I'd been making a multiplayer game in Photon but Ive decided to move it to UNET now that it's finally out. In Photon I was able to send RPC messages to and from basically any networked object, but this only works on "player" objects.
The exact situation I have right now is this: I've got an item in-game which resides on the server and I want player to be able to pick it up and move it around. In Photon I had been using RPCs so that when a player clicks on the client-instance of the...
How to do Commands/RPCs/RemoteActions on non-player objects?
The exact situation I have right now is this: I've got an item in-game which resides on the server and I want player to be able to pick it up and move it around. In Photon I had been using RPCs so that when a player clicks on the client-instance of the...
How to do Commands/RPCs/RemoteActions on non-player objects?