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SpawnWithClientAuthority and NetworkTransform

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Hi,

I wanted to verify if SpawnWithClientAuthority meant that the client who has authority of a non-player game object gets to control the network transform of the game object as well.

The reason I ask is I have a situation where each gameplayer gets to control 1 additional game object, which are spawned on the server through SpawnWithClientAuthority. In the inspector, everything looks fine for who has authority for each object.

However, when the non-server client tries to move...

SpawnWithClientAuthority and NetworkTransform

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