Hey,
I have some problems figuring out how to implement a loading bar for scene transitions which are initiated by the NetworkManager. Basically, I have a custom NetworkManager which inherits from the original class and just overrides some virtual functions, so really nothing special.
First, I thought about using a custom script that replaces the SceneManager.LoadSceneAsync() calls in the NetworkManager. Unfortunately, however, for the client, the NetworkManager has the scene...
How to create a Loading Bar compatible with NetworkManager Scene Transitions?
I have some problems figuring out how to implement a loading bar for scene transitions which are initiated by the NetworkManager. Basically, I have a custom NetworkManager which inherits from the original class and just overrides some virtual functions, so really nothing special.
First, I thought about using a custom script that replaces the SceneManager.LoadSceneAsync() calls in the NetworkManager. Unfortunately, however, for the client, the NetworkManager has the scene...
How to create a Loading Bar compatible with NetworkManager Scene Transitions?