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How to create a Loading Bar compatible with NetworkManager Scene Transitions?

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Hey,

I have some problems figuring out how to implement a loading bar for scene transitions which are initiated by the NetworkManager. Basically, I have a custom NetworkManager which inherits from the original class and just overrides some virtual functions, so really nothing special.

First, I thought about using a custom script that replaces the SceneManager.LoadSceneAsync() calls in the NetworkManager. Unfortunately, however, for the client, the NetworkManager has the scene...

How to create a Loading Bar compatible with NetworkManager Scene Transitions?

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