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93% CPU in NetworkIdentity.UNetStaticUpdate (LogStringToConsole)

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With the Unity 5.1.1f1 Editor Profiler, my game is seeing very high CPU utilization from string logging in NetworkIdentity.UNetStaticUpdate, even though I have our NetworkManager log level set to Fatal (the least verbose level). I do not see any logs in the console while I see these big purple spikes in the image:

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