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Prevent objects despawning when host stops

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Is there a way to keep network-synced objects from despawning when the host stops? I would like to allocate all my objects when the game starts, then take them out of the pool and use them during an online game session; afterwards, I want to return them all to the pool and hide them, so I don't have to allocate/deallocate stuff anytime but on initial load.

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