Having a very serious issue with networking at the moment.
Developing an RTS game where there are potentially hundreds of units on the screen. It all works fine over LAN as its got a pretty constant connection, however over the internet is where the problems are starting to appear.
Lets say I move 40 robots from one side of the map to the other. They all have a NetworkView attached with their position set inside the Observed so is all very simple (Yes I know I am using the legacy system)....
Network bandwidth reduction issues
Developing an RTS game where there are potentially hundreds of units on the screen. It all works fine over LAN as its got a pretty constant connection, however over the internet is where the problems are starting to appear.
Lets say I move 40 robots from one side of the map to the other. They all have a NetworkView attached with their position set inside the Observed so is all very simple (Yes I know I am using the legacy system)....
Network bandwidth reduction issues