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Object glitch when spawned on the client

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When I spawn an object on the network, I Instantiate it on the server and then use NetworkServer.Spawn to notify all clients to spawn the object.

However, when this object (a projectile to be precise) is eventually spawned on the client side, it seems to be spawned at the wrong position for a split second and then quickly correct itself and move to the correct position as is reflected by the server. Is there something I am not doing? Is this normal?

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