![[IMG]](http://i.imgur.com/wvDXwUJ.png)
I honestly don't know what could cause it to become null. When I mean "entering", I mean "stepping into" the code.
Here's the full code:
Code (CSharp):
- using UnityEngine;
- using UnityEngine.Networking;
- using System.Collections;
- public class Spawner : NetworkBehaviour {
- public GameObject spawningPrefab;
- public override void OnStartLocalPlayer() {
- base.OnStartLocalPlayer();