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Multiple players

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Hey, I'm playing with a game that has a spaceship and two players operating as the crew. I have the player positions syncing properly, but I'm a little confused on how to properly sync the spaceship. I'm just using the supplied Network Transform script but I only see the ship moving on the host game when the host is piloting, and no movement when the client is piloting. The ship has both Server and Local portions of the Network Identity script unchecked.

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