I desperately trying to get some basic lobby functionality working in my game, but i have a problem with the game just going into the Game scene instead of staying in the lobby : /
I have looked at the example scene at the asset store and tried to do it the same way they have.
I have a NetworkLobbyManager object where i have set up the required stuff like scenes, lobbyPlayer, playerPrefab and so on. Then i start hosting a game using
Seriously need help with unet lobby code
I have looked at the example scene at the asset store and tried to do it the same way they have.
I have a NetworkLobbyManager object where i have set up the required stuff like scenes, lobbyPlayer, playerPrefab and so on. Then i start hosting a game using
Code (csharp):
- MenuBase.netManager.StartMatchMaker();...