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Seriously need help with unet lobby code

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I desperately trying to get some basic lobby functionality working in my game, but i have a problem with the game just going into the Game scene instead of staying in the lobby : /

I have looked at the example scene at the asset store and tried to do it the same way they have.
I have a NetworkLobbyManager object where i have set up the required stuff like scenes, lobbyPlayer, playerPrefab and so on. Then i start hosting a game using

Code (csharp):
  1.  
  2. MenuBase.netManager.StartMatchMaker();...
Seriously need help with unet lobby code

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