While I was looking in the editor, I noticed my game object (with NetworkBehaviour attached) has both the flags, isClient and isServer, all true.
When this happens, what does it mean? Both the client and the server have authority over this game object simultaneously?
![[IMG]](http://i.imgur.com/G9WMSYh.png)
When this happens, what does it mean? Both the client and the server have authority over this game object simultaneously?