I'm trying to make a two player game where one player is the server. I want both players to send messages to each other but I'm really have trouble getting two-way communication going. just a few questions -
does the server player have to send his message to the other player via NetworkServer.SendToAll?
does the client player have to send his message to the server player via m_client.Send?
if i wanted to add more players, is it possible to do sort of a peer-to-peer setup, where any...
Sending Messages to other clients
does the server player have to send his message to the other player via NetworkServer.SendToAll?
does the client player have to send his message to the server player via m_client.Send?
if i wanted to add more players, is it possible to do sort of a peer-to-peer setup, where any...
Sending Messages to other clients